DESIGN QUALITY: CRAFT & EXECUTION

Crafting a seamless booking experience for a boutique cinema

ROLE

Product Design Lead

TEAM

3 Full Stack Developers, 2 Product Managers, In-house Creative Director

KEY SKILLS

Rapid Prototyping, Collaboration, Visual Design, Interaction Design

TOOLS

Figma, Keynote, Adobe Creative Suite, Pen and Paper

Impact

  • +17% Annual Admissions

  • 50k downloads in first 3 months

  • +£3.2 million Annual Membership Revenue

  • +13% Annual In-venue Food & Beverage Revenue

Problem

Problem Statement

To design, build and scale the first iteration of an iOS App for a complex cinema booking platform while maintaining brand integrity for 3m UK users.

Context

Everyman Cinema is a growing independent cinema group in the UK, positioned at the premium end of the cinema market. They focused on providing a high-quality experience with comfortable seating, food and drink service directly to seats, and a curated selection of films.

Why was this important?

Business goal

Support an aggressive growth strategy for Everyman while maintaining a premium brand feel outside of the physical cinema space.

User goal

Create a seamless booking experience from choosing a movie to a booking ticket and visiting a venue.

Process

Discover

We began by immersing ourselves in the Everyman brand and this. This involved stakeholder interviews and customer intercepts, understanding the existing customer journey, and analysing competitor apps (both cinema and luxury service industries) to identify best practices and potential pitfalls.

There was no budget for user research, while not ideal we decided to conducted some quick user intercepts with current Everyman customers patrons to understand their needs, frustrations, and desires for a mobile app. This revealed a strong preference for ease of use, visual appeal, and a desire for exclusive content

I want something different from Everyman … I want a complete cinema Experience.

Regular Everyman customer

Two Everyman customers talking in the cinema

Image credit © Everyman Cinema

The Everyman experience should feel simple but incredible.

Everyman Senior Stakeholder

Image credit © Everyman Cinema

Define

I consolidated the interviews with the stakeholder group into a set of 4 principles that would guide us through the design process and ensure we would meet the brands requirements.

EVERYMAN PRODUCT PRINCIPLES

01

We are visually appealing, entertaining and fun to engage with.

02

We are inclusive and include everyone from 25 to 125 years old.

03

We are functional we remove all barriers so our customers can enjoy a night out.

04

We leverage the benefits of digital and humans in venue. We don’t just rely on digital channels.

Based on my research, I storyboarded the potential user journey to bring the experience to life. Once we had defined the features that would be in the first release I meticulously mapped out the app's information architecture, ensuring intuitive navigation. I designed user flows for key tasks such as browse films, selecting showtimes, choosing seats, and completing a purchase, prioritising minimal taps and clear feedback.

STORYBOARDING THE EXPERIENCE

DEFINING THE STRATEGY AND FEATURE LIST

SELECTED FEATURES:

🔎 Browse movies

🎟️ Book cinema tickets

📍 Check in to venue

💳 Pay for food and drink in-venue

🎵 View music playlist in venue

Ideate

Low-fidelity designs were created to establish the layout and functionality of each screen. These were then developed into quick mock ups to explore screen composition and how the UI might change between in-venue and out of venue modes. These were shown to the team and users to get feedback.

LOW FIDELITY DESIGNS

Prototype & Test

This was where the Everyman brand truly came alive in the digital space. We focused on:

  • Visual Aesthetics: Employing a sophisticated colour palette, elegant typography, and high-quality imagery that mirrored the cinema's luxurious interiors.

  • Intuitive Interactions: Designing smooth transitions, clear calls to action, and delightful micro-interactions to enhance the user experience.

  • Accessibility: Ensuring the app was accessible to a wide range of users, considering elements like contrast and font sizing.

  • Component Library: Developing a robust design system and component library to ensure consistency and efficiency in future iterations.

PROTOTYPING ANIMATIONS

Develop

I created a design system from scratch this was an ‘Atomic design system ‘which would mean consistency, scalability and simplicity and would improve collaboration between myself and our developer. Design documentation that was clear and easy to access for the engineering team which would speed up development and save time when answering quesitons about components and padding for example.

ATOMIC DESIGN SYSTEM

DESIGN DOCUMENTATION

Validate

I used quick guerilla testing with the team and users to further stress test the UI. We used QA to find bugs before launching to a small customer base. Two specific elements to call out that I changed based on user feedback:

1 Adding a nudge to the screen seat map to encourage users to scroll
2 Adding a gradient on showtimes list to encourage user to scroll showtimes on movie card

DESIGN CHANGES BASED ON FEEDBACK

Launch

The launch of the Everyman iOS app marked a significant milestone for the brand. Initial Impact & Results:

  •  Enhanced Customer Experience: Users immediately embraced the app's intuitive interface and seamless booking process, leading to overwhelmingly positive feedback and 50,000 downloads in the first 3 months

  •  Increased Engagement: Early analytics showed a significant increase in user sessions and time spent within the app compared to previous mobile web interactions.

  •  Streamlined Operations: The in-app ticketing significantly reduced queues and administrative overhead at the cinema.

  •  Strong Brand Reinforcement: The app successfully extended the premium Everyman experience into the digital realm, solidifying brand loyalty resulting in +17% annual admissions for the following 12 months.

FINAL DESIGNS

Impact

  • +17% Annual Admissions

  • 50k downloads in first 3 months

  • +£3.2 million Annual Membership Revenue

  • +13% Annual In-venue Food & Beverage Revenue

Watch the Everyman App advert

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